With the birth of the Xbox 360 came achievement points and that in my opinion changed what the majority of gamers thought finishing a game entailed. Simply starting a game and killing the final boss is considered being a partial completion these days, we now have “side missions” to contend with. Don’t forget if we don’t do a certain side mission we can’t continue or we get a certain percentage of the game we didn’t complete.

What about the online play that games give us these days? You can’t finish all online games so where does that leave you at completing a game? Can you ever finish World of Warcraft or Runescape? How many RPG’s can you play differently each time? Perhaps my article should be about how the Achievement Point changed the way we game because in an essence it did. Some of us strive to get that very last achievement just so it says we did.

Can we put all the blame on achievement points for making us feel as though we haven’t finished a game? There were always games that wanted us to find that extra map, a secret door, take a key or a package to someone or other on an island. So is the achievement point just another way for developers to make us play the game a little longer do they believe that because we haven’t reached 1000 it’s not complete?

Whatever their reason is I hope your reason is the same as mine, enjoy the game play often and with friends the achievements that unlock themselves won’t be found in the game you just bought inserted by the developers, but from the people you enjoy playing with and the games themselves.