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PSP Tutorials Discuss [tutorial]Make Gameboots Show Longer than Default Time in the PSP Help forums;
*A tutorial I wrote when I still mix and match themes. This elaborates on how to make your gameboots show ...

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Default [tutorial]Make Gameboots Show Longer than Default Time

*A tutorial I wrote when I still mix and match themes. This elaborates on how to make your gameboots show longer than default time on your psp. As well as inform you about the use of Ressursiklunssi to compress and decompress rco's.*

Requirements
We'll start things off with the requirements obviously you need custom firmware. If you are running a slim you should be able to flash the longer gameboots with no problems. For phats you will have to free up some space in your flash0. Here's a tutorial on how to flash themes and free up space by Robs1968. [Only registered users can see links. ] Freeing up space will rid of the cyclic redundancy error because of the lack of space you can also use cxmb as an alternative to flashing, here's a link to how to use cxmb for 3.90m33 by mattrey94: [Only registered users can see links. ]. This isn't a tutorial on how to use cxmb use Robs's tutorial or mattrey's tutorial; I will only provide the link.

After freeing up space, we need tools:
[Only registered users can see links. ].
We might also need(I have also included the sysmem.prx necessary to run it): [Only registered users can see links. ]
Note Resurssiklunssi uses the 1.5 kernel addon this tutorial will not show you how to install the 1.5 kernel, for phats use the easy installer for the 1.5 addon. For slims use demonchild's guide on [Only registered users can see links. ].
If slim users don't want to go through the hassle of installing Time Machine, run Resurssiklunssi through Noobz's Eloader: [Only registered users can see links. ].

To install Resurssiklunssi place the Resurssiklunssi folder in the GAME150 folder under the 3.XX kernel or if you are under the 1.5 kernel place it in your GAME folder. Place the rco folder in the root of you memory stick. Keep Resurssiklunssi for future uses its useful if you plan to edit other rcos and it would also be less trouble because I provided the sysmem.prx if you are too lazy to get the file yourself.

Here is a link to decrypted and decompressed rco which you can work with. It is updated everytime a new firmware is released. Just scroll down and you will find them for your firmware. [Only registered users can see links. ]

You might also want to backup your flash0 files just in case. If you forgot to back them up use the backups in Stallone's Thread provided by the link above.

Procedure
Now that we have finished with requirements it's time for the fun part. Gameboots have to be 2.5 mb or lower for this to work on both iso and eboots without problems. Using gameboots over 2.5mb gives you only the audio in your gameboot and a white screen. Find the gameboot you want and note the time duration for the gameboot.
Here's a link to mmmmmm's alternative custom gameboot tutorial: [Only registered users can see links. ].

Thanks to Mr. Shizzy's tip, if you are going to be making extended gameboots, than you may want to keep the video/audio bit rates down, or these things will be HUGE!! There will be no room in Flash0 for them! (You can still use CXMB) By lowering video/audio bit rates in UMD Tools, a 13 second gameboot can be lower down to about 594 kbs.

We will need the opening_plugin.rco if you have a custom opening_plugin.rco then just copy it over from your flash0 /vsh/resource folder. Now you're gonna want to edit this to make the gameboot timespan longer. Open up RCO editor provided from the link above then open and browse for the opening_plugin.rco.
If either of these messages appear



Cancel it, put your psp in usb mode and place the opening_plugin.rco in the rco folder then exit out of usb mode to run the Resurssiklunssi program. Press X to decompress the files in the rco folder. When finished a new decompressed opening_plugin.rco appears in the /rco/done folder.
Open up RCO editor if you have closed the window and open the new decompressed opening_plugin.rco. Go to the Anim Data Tab and scroll down to anim_gameboot_movie @ 0x1f58 [0x901].
Set the last delay entry above the Fire Event to set the page data. For example 12 seconds would be 12050 or 6 seconds would be 6050.

Here is a pic of how it looks like:



When you have the right time down it's time to flash the gameboot.pmf and the opening_plugin.rco. RCO editor makes a backup of how the rco was before you edit it.
If you have any second thoughts just rename the opening_plugin rco.bak to opening_plugin.rco and replace it.
Place the gameboot.pmf and the newly editted opening_plugin.rco in the flash0 /vsh/resource folder overwriting the original(remember to have backups).
If it so happens that the gameboot does not end the way you like it after trying it out, open up RCO editor again and edit the third delay in the anim_gameboot_movie again. Subtract intervals of 50 or 100, single digits are almost unnoticeable.
If you finally have it working the way you want it, you might also want to compress the opening_plugin rco again for more free space.
Make sure the /rco/done folder is empty and place the newly editted opening_plugin.rco in the rco folder. Start Resussiklunssi and press O this time to compress the rco in the rco folder.
Finally flash the compressed opening_plugin.rco from the /rco/done folder into your flash0 /vsh/resource again overwriting the decompressed file and you are all set.

Enjoy your new gameboots that are longer than 2.5 seconds.

Credits go to me for putting this together and providing links to the tools, Robs1968 for explaining this and his awesome tutorial on how to flash themes, Highboy for my gameboot and coldboot needs (please donate to his website: [Only registered users can see links. ]), Zinga Burga for Rco Editor, Z33 for Resurssiklunssi, Demonchild for the Time Machine Guide, mattrey94 for the cxmb for 3.90 m33 guide, mmmmmm for the gameboot tutorial, shizzy for the tips,and NOOBZ for eloader

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Old August 9th, 2008   #2 (permalink)
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Default Re: [tutorial]Make Gameboots Show Longer than Default Time

very nice
I wish I would have found this last night when i was working on my gamboot
but either way i got it to work
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Old September 22nd, 2008   #3 (permalink)
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Default Re: [tutorial]Make Gameboots Show Longer than Default Time

hi
sssssssssss

help/.....
to make the gameboot time long ..where could i put in the time ??? i must edit the anim_gameboot_movie or the third delay?? help ~~

Last edited by darkzhix; September 22nd, 2008 at 06:07 AM. Reason: Automerged Doublepost
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