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PSP Games and General Chat Discuss FFVII: Crisis Core Review in the Sony Playstation Portable forums;
Originally Posted by 1up.com Impressions on the most polished FFVII spinoff yet. By Torrey Walker 11/27/2007 After the disappointing Final ...

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Old November 28th, 2007   #1 (permalink)
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Default FFVII: Crisis Core Review

Quote:
Originally Posted by 1up.com
Impressions on the most polished FFVII spinoff yet.


By Torrey Walker 11/27/2007

After the disappointing Final Fantasy VII: Dirge of Cerberus, it may be tempting to write off Final Fantasy VII: Crisis Core as another ill-conceived attempt at cashing in on the most popular Final Fantasy installment. Temptation be damned; we gave the Japanese game a fair shake and found that fans are likely to be pleased.
Crisis Core is a prequel to Final Fantasy VII that examines the story of Soldier Second Class Zack in his quest to ascend the ranks of the Shinra Corporation's elite Soldier unit and become a hero. The game unfolds as an action RPG divided neatly into missions accessible from hub locations. In-game cut-scenes -- many of which are expertly voiced -- and eye-popping Advent Children-style videos convey story elements. But importers beware; Crisis Core's exceedingly convoluted storyline would be difficult enough to follow in English, let alone trying to decode in Japanese the circumstances surrounding rogue soldier Genesis and his copies, friend and mentor Angeal, and a pre-manic Sephiroth.

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Missions involve a number of randomly occurring real-time battles and a few scripted ones punctuated by story elements. In battle, the Circle button handles actions like attacking, while you can use the L and R shoulder buttons to select magical abilities and items. (Like in FFVII, spells, which you enable by equipping materia, consume MP.) Zack can also perform an evasive roll or block, both of which consume AP (action points). While rolling is instant, however, blocking takes a moment to register and must be planned nearly a second in advance to be effective.
The oddest part of the battle system seems to be the Digital Mind Wave or D.M.W. system that fires off a slot machine of numbers and character portraits based on Zack's SP (soldier points), AP, HP, and MP. A trio of matching portraits triggers limit breaks, pre-rendered video summons attacks, and other offensive abilities. The number combinations can cause Zack to level up, receive stat bonuses or increase the power of collected materia. As if this system weren't confusing enough, Zack sees visions when the slots start, hinting at a deeper, unexplained significance behind the DMW system.

Given Crisis Core's sharp graphics, mood-evoking music, and amazing cut-scenes, the game's load times are remarkably brief. The adventure looks to be lengthy and filled with optional side-quests, items, and materia. However, the essence of the game boils down to a nearly impenetrable FFVII-esque story with loads of atmosphere and an unusual button-mashing battle system. While sure to delight fans of the series, it doesn't seem likely to win over anyone who doesn't have a soft spot for all things Final Fantasy.
That D.M.W sounds so weird
I so excited though and now I actually have a PSP to play it on
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Old December 1st, 2007   #2 (permalink)
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Default Re: FFVII: Crisis Core Review

the irony of this is not lost on me...

im in the process of editing a voice revirew for this for my new "Aries utterings" system on my blogg!

weut!
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Old December 1st, 2007   #3 (permalink)
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Default Re: FFVII: Crisis Core Review

i can not wait for this game to come out in the us
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Old December 2nd, 2007   #4 (permalink)
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Default Re: FFVII: Crisis Core Review

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Originally Posted by Seira View Post
the irony of this is not lost on me...

im in the process of editing a voice revirew for this for my new "Aries utterings" system on my blogg!

weut!

Thanks for posting Miranda. Aries perhaps you can post it here as well?
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Old December 2nd, 2007   #5 (permalink)
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Default Re: FFVII: Crisis Core Review

ok here ya go, rember it is unedited and requires it intro and outro

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enjoy!
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Old December 3rd, 2007   #6 (permalink)
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Default Re: FFVII: Crisis Core Review

Ill grab it tomorrow once i am back on my mac, well a Mac .
Thanks!!
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Old March 20th, 2008   #7 (permalink)
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Default Re: FFVII: Crisis Core Review

Aaah I that's why hate living in Europe. We're the last ones to receive games >.<.
They better hurry up with the release date.
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Old March 23rd, 2008   #8 (permalink)
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Default Re: FFVII: Crisis Core Review

I'm just about to start playing this now (USA version, couldnt understand Japanese). But will help my sis out first
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Old March 23rd, 2008   #9 (permalink)
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Default Re: FFVII: Crisis Core Review

i can play it too now thankl you
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